4.3 What is the basic hit rate of Warrior PVP? 5% or 8%. Many people say different things. Please as

4.3 What is the basic hit rate of Warrior PVP? 5% or 8%. Many people say different things. Please as

Astrology

8% is the full hit required for PVE

5% is the full hit required for PVP

It will give you a priority of attribute stacking. When recasting, the priority will be as follows: It can be recast at level 1. Strength is the main attribute and cannot be recast. Toughness cannot be recast

Strength>5% hit>Toughness>20 accuracy>=Crit>Mastery>Rapid

Two points:

# 1. Toughness is the most comprehensive attribute in PVP. The damage reduction it provides exceeds the improvement brought by the same strength, and its effectiveness is doubled based on the number of people hitting you. So don't sacrifice toughness too much just for your so-called output. While you are killing people, the other party is also cutting you. I have never seen anyone who can reach the top of JJC in full-body PVE, but I have seen countless people who can reach the top of JJC in full-body PVP.

Assuming that 100 strength can bring about 90 points of damage increase, then 100 toughness can bring nearly 180 points of damage reduction, and if two people hit you at the same time, the damage will be reduced by 180*2, which is 360 points. . Resilience will greatly improve your survival, while dead people have no output.

#2.20 Accuracy does not guarantee that you will hit the opponent 100% head-on. It's just a generic line. If you can achieve it, achieve it, it doesn’t matter if you are a little bit close.

For these 5 special professions, no matter how accurate you are, you need to hit back warriors/retribution knights/death knights/wild lords/thieves as much as possible

As for other professions, You don't need to deliberately hit your back. In addition, 20 accuracy is not the so-called standard line, it is just a general line. For commoner professions, you do not need 20 accuracy to hit them 100% head-on

Hope it can help you!

World of Warcraft Knight Alchemist Astrologer, which one should Aldo choose?

My personal feeling is still 70ap.

The cat only adds some critical hits to the warrior. It still triggers It's not very reliable in actual combat.

120 ag. My impression is that it is just 3% burst. And 70ap is permanent. It is effective with swords.

And 120 ag is good against thieves. It's a big improvement. Even if the character is terrible, the AP of 120 is still real.

As a warrior, if you have a meerkat and you can't get critical hits, then it will be extremely depressing...< /p>

If you already have an S4 weapon level and are still an ax master, your critical hit is probably 45. 3 bursts are dispensable.

I’m afraid it’s not good enough to kill this version.

As for the hero list, there may be many players who have afk now. Enchanting kill is understandable.

I personally choose 70ap.

Astrology’s FM tends towards critical strikes, while Aldo’s FM tends to attack strong spells and damage

The two opposing camps are similar to the desolate centaurs, and you can only choose one of them (there are method of change, howeverIt’s very troublesome, basically choosing it is a lifelong matter). Odor is a group of Draenei priests. They hid when the city of Shattrath was massacred. After sensing the arrival of the Naaru, they returned to the city of Shattrath.

Scryer literally translates as "divineer". They are the elite blood elves sent by Prince Kyle to attack the city after the city of Shattrath was rebuilt. However, they collectively put down their weapons and turned against the city - because they learned that After discovering Kyle's conspiracy, he felt that only the Naaru and the Holy Light were the way to save the blood elves.

Both factions are very loyal to the Naaru, but they dislike each other: Odor feels that the diviner has a history of being a traitor and cannot be trusted; the diviner cannot stand that Odor always pretends to be an orthodox Naaru believer. .

Introduction to the Knights of "World of Warcraft":

The Paladin is one of the professions in the global online game "World of Warcraft" and is defined as an all-round and diverse warrior. As the guardians of the Holy Light, Paladins are noble and loyal. They are the mainstay of the team. They can use the sacred aura to assist teammates, and they can also use blessing spells to protect injured comrades and enhance their strength. In addition, the Paladin is a very noble and glorious character in the background story of World of Warcraft.

You can only use one aura at a time. You have to decide which aura is best for each situation. Other players can also tell you which one is best to use. If there are many paladins in the same party, they can each use a different aura, but multiple paladins cannot stack the same aura effect. If you find yourself on the same team as another Paladin, ask him or her what aura he or she will be using, and then use a different aura that complements it.

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